Far Harbor, by contrast, is practically it's own game, bringing to mind Skyrim's Dragonborn - an expansion that offered new quests, access to Morrowind, and the ability to tame and ride dragons, among other things. The ability to build robots is neat, and it's great that there's a quest in there as well, but Automatron is the kind of DLC that slots more organically into a normal playthrough. Of them all, Far Harbor is the one that begs the most for players to return to the Commonwealth Wasteland. Finally, Far Harbor adds a new region with a large number of quests, locations, and items. Automatron tops a new quest with an interesting mechanic: the ability to build a customized robot companion. Wasteland Workshop is the true add-on - a package in the vein of Skyrim's Hearthfire that adds a variety of new items for your settlements, as well as cages in which to keep captured Wasteland creatures. Bethesda has released three add-ons since Fallout 4's launch last November, all of which have fallen into their usual approach to DLC. The world I found when I loaded up Fallout 4 was quite different from the one I left. Fallout 4 has received its share of criticism since launch, some of it justified, but no one does worldbuilding quite like Bethesda. ![]() ![]() I was pleased to feel a warm rush of recognition and happiness as I looked out on the Commonwealth Wasteland. ![]() I loaded up Fallout 4 for the first time in months yesterday in preparation for the new Far Harbor DLC, which launched earlier today.
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